A downloadable game for Windows

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🚀 VOXELFALL

A voxel bullet-heaven. You never aim — you choose what you become.

Survive endless waves in a procedurally generated voxel world. Your weapons fire on their own: every level-up rolls a d20 and deals you four cards — a weapon, an attack, a defence, a utility. What you pick is the run you get.

🎮 Gameplay

  • Automatic attacks. Your hands are for moving. Your head is for choosing.
  • A d20 on every level-up. Usually one level, sometimes three. The roll is shown, because a lucky one should feel lucky.
  • An endless procedural world. Forests, swamps, dunes, tundra — every chapter grows its own terrain, and no two runs share a map.
  • Day and night. Nights are denser and deadlier, and pay double experience. Push your luck, or wait it out.
  • Bosses and chapter Guardians that hit far harder than the swarm around them.

đŸ›ī¸ Between runs

  • Crystals buy Characteristics (STR / DEX / CON / INT) and permanent upgrades.
  • Gear across six slots — rarity is forged by fusing duplicates, never rolled.
  • Free the champions. Every chapter Guardian is a fallen hero: beat them and they become playable, signature weapon and all. Two are playable so far — more arrive with the chapters.

đŸ•šī¸ Controls

  • WASD or arrow keys — move
  • Esc — pause
  • That is the whole list. Attacks fire by themselves.

đŸ› ī¸ Development & feedback

VoxelFall is in active development, and currently in open testing on Android. Feedback, bug reports and ideas are all genuinely welcome — leave a comment below.

Updated 34 minutes ago
Published 3 days ago
StatusIn development
PlatformsWindows
PublisherLandSlide85
Release date 3 days ago
Authorlandslide85
GenreSurvival
Made withUnity
TagsBullet Hell, Procedural Generation, Roguelite, rougelike, Singleplayer, survivors-like, Unity, Voxel
Average sessionA few minutes
LanguagesEnglish, Italian
InputsKeyboard
AI DisclosureAI Assisted, Graphics, Sounds

Download

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Click download now to get access to the following files:

Voxfall-win64-v0.1.0.zip 50 MB

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Development log

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